Contributing to the class reference
The Class reference is a set of articles describing the public API of the engine. This includes descriptions for various classes, methods, properties, and global objects, available for scripting. The class reference is available online, from the documentation sidebar, and in the Redot editor, from the help menu.
As the engine grows and features are added or modified, some parts of the class reference become obsolete and new descriptions and examples need to be added. While developers are required to document their work in the class reference when submitting a pull request, we can't expect every programmer to be a good technical writer. There is always work for contributors like you to polish existing and create missing reference material.
The source of the class reference
As the class reference is available in two places, online and in the editor, we need to take care to keep things in sync. To achieve this the main Redot repository is picked as the source of truth, and the documentation for the class reference is tracked there.
In the main repository the class reference is stored in XML files, one for each exposed
class or global object. The majority of these files is located in doc/classes/,
but some modules contain their own documentation as well. You will find it in the modules/<module_name>/doc_classes/
directory. To learn more about editing XML files refer to Class Reference Primer.
Important: If you plan to make large changes, you should create an issue on the Redot-Documentation repository or comment on an existing issue. Doing so lets others know you're already taking care of a given class.
What to contribute
The natural place to start contributing is the classes that you are most familiar with. This ensures that the added description will be based on experience and the necessary know-how, not just the name of a method or a property. We advise not to add low effort descriptions, no matter how appealing it may look. Such descriptions obscure the need for documentation and are hard to identify automatically.
If you decide to document a class, but don't know what a particular method does, don't worry. Leave it for now, and list the methods you skipped when you open a pull request with your changes. Another writer will take care of it.
You can still look at the methods' implementation in Redot's source code on GitHub. If you have doubts, feel free to ask on the Redot Discord Server.
Updating class reference when working on the engine
When you create a new class or modify an existing engine's API, you need to re-generate
the XML files in doc/classes/.
To do so, you first need to compile Redot. See the Introduction To The Buildsystem
page to learn how. Then, execute the compiled Redot binary from the Redot root directory
with the --doctool option. For example, if you're on 64-bit Linux, the command might be:
./bin/Redot.linuxbsd.editor.x86_64 --doctool
The exact set of suffixes may be different. Carefully read through the linked article to learn more about that.
The XML files in doc/classes/ should then be up-to-date with current Redot Engine
features. You can then check what changed using the git diff command.
Please only include changes that are relevant to your work on the API in your commits.
You can discard changes in other XML files using git checkout, but consider reporting
if you notice unrelated files being updated. Ideally, running this command should only
bring up the changes that you yourself have made.
You will then need to add descriptions to any newly generated entries.